Meet RePoG / Local prototype

Adventures
that remember.

Your choices. Your world.
Claude as your game master.

An open-source local workspace for Claude Code, with persistent campaign memory and structured game mechanics. Build a world, make your move, and come back to the story you left behind.

Open source · Made for solo play · Built in the open

The Ashwood ChronicleI

A promise at the gate

“You give Mara your last healing draught. She takes it with both hands, then presses a brass gate key into your palm.”
Campaign memory

Healing draught spent. Brass key acquired. Mara’s help recorded.

Every chapter has a history.
Illustrative scenario · Select a chapter to explore the idea.
This is a scripted example, not a live game or a recorded playthrough.
Language gives the world a voice.Memory gives your choices a place in it.

01 / The experience

More than the
next reply.

A solo adventure should carry its history forward. RePoG gives the AI game master a campaign to return to, with saved facts, resources, and scene continuity.

01

A world you can return to

Keep track of the people you meet, the things you carry, and where the story paused. Campaign memory lives in readable local files.

02

Choices with a record

Local tools handle supported mechanics such as dice and resource changes. The game master uses those results and saved context to continue the story.

03

An adventure of your own

Start with a guided setup. Choose the world, tone, and depth of play, then explore through natural conversation with your AI game master.

02 / Behind the adventure

Claude tells the story.
RePoG keeps the campaign.

The current prototype runs in a local agentic workspace, with a Claude Code instruction bridge. Python tools support game mechanics and durable memory.

  1. 01

    You make a move.

    Describe what your character wants to do. Claude interprets your choice in the context of the campaign.

  2. 02

    The world responds.

    Claude runs the scene, calling local tools for supported mechanics and recording lasting changes.

  3. 03

    The story carries on.

    Saved campaign state and memory support the next exchange—and the next session.

The tools validate supported state changes. Storytelling and narrative judgment remain the AI game master’s responsibility.

Explore the open-source workspace

03 / Work in progress

A working foundation.
A clear next chapter.

RePoG is an early, open-source project. The local workspace is available today; an installable Claude plugin, initially for Claude Code, is the next development goal.

Available now

The local prototype

  • Guided RPG campaign setup
  • Persistent, readable campaign memory
  • Tools for dice, resources, and state updates
  • Claude Code instruction bridge
  • Player dashboard and campaign atlas
Read the setup guide

Next / Planned development

A simpler way to play

  • A documented Claude playthrough
  • Consistency checks across sessions
  • A small external player pilot
  • An installable Claude plugin, starting with Claude Code
  • Measurement of session cost and latency

These are development goals, not released features.

A few practical details

Before your
first session.

Can I play directly on this website?

This website introduces the project. To try the current prototype, open the RePoG workspace in Claude Code or another compatible agentic tool and follow the setup guide. Python 3.10 or later is required for the local tools.

Is RePoG open source?

Yes. The workspace is available under the Apache 2.0 license. You can inspect the instructions, memory structure, and local tools in the public repository. Your chosen AI service may have its own usage costs.

Where does my campaign live?

The current prototype stores campaign files in your local workspace. The AI tool you use can read campaign context to run the game; its own data handling terms apply. Local storage does not mean the AI runs offline.

Is this an official Anthropic product?

No. RePoG is an independent project by NarrativeNode Labs. Claude is developed by Anthropic. We are building an experience around Claude; this does not imply a partnership or endorsement.

NarrativeNode Labs

Let’s build the
next chapter.

Interested in trying RePoG, collaborating, or talking about persistent AI roleplaying? Get in touch.

selim@narrativenode-labs.cloud

Muhammet Selim Tekke

Founder & solo developer · Türkiye

NarrativeNode Labs is an independent, bootstrapped project exploring how AI can run playable adventures with persistent consequences.

Pre-incorporation